Initialize engine version: 4.2.1f4 (4d30acc925c2)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 8.17.12.6639]
    Renderer: NVIDIA GeForce GT 550M
    Vendor:   NVIDIA
    VRAM:     2014 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\wip\funlab\Braille_Funlab\Bin\Braille_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\wip\funlab\Braille_Funlab\Bin\Braille_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\wip\funlab\Braille_Funlab\Bin\Braille_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\wip\funlab\Braille_Funlab\Bin\Braille_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
saving to: D:/wip/funlab/Braille_Funlab/Bin/Braille_Data/../funlab.stl
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\wip\funlab\Braille_Funlab\Bin\Braille_Data\Managed\System.dll (this message is harmless)
file written to: D:/wip/funlab/Braille_Funlab/Bin/Braille_Data/../funlab.stl
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

